﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;

namespace Eniux.Windows.ThreeDEngine.Base.CameraControllers
{
    /// <summary>
    ///为manipulation事件提供参数
    /// </summary>
    public class ManipulationEventArgs
    {
        #region 构造、析构

        /// <summary>
        /// 初始化
        /// </summary>
        /// <param name="currentPosition">2D点</param>
        public ManipulationEventArgs(Point currentPosition)
        {
            CurrentPosition = currentPosition;
        }

        #endregion

        #region 公共属性

        /// <summary>
        /// 当前2D点
        /// </summary>
        public Point CurrentPosition { get; private set; }

        #endregion
    }
}
